Object of the Game
The object of Bedlam is to be the first player to travel the length of the
board AND back to the starting point. Each turn you move by collecting cards
with the same picture as the square on which your playing piece sits. There's
no individual turns, no politeness just - Bedlam.
There are two levels: MAIN GAME and ADVANCED GAME. The main game uses straight
card swapping, whilst the advanced game introduces THE TWIST which makes Bedlam
even more addictive.
Preparing to Play
Each player takes a cone and a disc of the same colour. Put your cone ON a
Picture Square at the START end of the playing board (one cone per square).
Put the disc on the Picture Square at the far end of the same row.
A dealer is chosen by common consent. From the pack the dealer takes the same
number of each Picture Card as there are players. There are EIGHT different
kinds of Picture Card:-
- Palm Tree
- Penny Farthing
For example: For 4 players, the dealer takes 4 of each Picture Card (4x8=32
cards) from the deck and sets the rest aside. The chosen cards are reshuffled
and dealt. Each player should receive eight cards.
Playing the Game
The Main Game
Remember the aim of the Main Game is to collect as many cards as possible that
match the the Picture Square your cone is on. You collect cards by madly swapping
them during each 30 second round.
Play goes as follows:- Overturn the timer. All players immediately start to
swap cards with each other. Cards are swapped face down. Players call out the
number of cards they want to swap. The number of cards given and received in
a swap MUST ALWAYS be the same.
You can swap any mix of cards you like, and as often as you like, until the
timer runs out. You don't HAVE TO swap with anyone, and you can stop swapping
when you have the best hand you think you can get.
When the timer runs out everybody lays their cards down for all to see. Move
your cone forward by the number of cards collected that match the Picture Square
your cone is on. If none of your cards match, stay put and try again next turn.
As soon as everyone has moved pick up your cards, overturn the timer and begin
another swapping session. You must now get rid of your old cards and collect
cards that match your new Picture Square.
When you reach the top of the playing board, "crown" your cone with
your disc. This makes it clear that you are on your way back down the board.
The Advanced Game
Like the main game, there is a mad 30 second swapping session each turn. UNLIKE
the main gameyou are trying to collect a maximum of 5 cards that match your
Picture Square, AND 3-of-a-kind of ANY OTHER card.
What to Collect
You have a total of 8 cards. You are trying to collect, up to 5 Picture Cards
plus 3 Bonus Cards (explained below).
- Picture Cards - cards that match the Picture Square on which your cone sits.
- Bonus Cards - Three-of-a-kind of any OTHER card.
You move forward by the number of picture cards collected - up to amaximum of five PLUS
If you have 3 BONUS CARDS you win 2 BONUS places which you can use to move yourself forward OR an opponent BACK.
To sum up, you can move a maximum of 7 squares with a perfect hand of - 5 Picture
and 3 Bonus cards. In a four player game the top score is 6 (4+2) as there are only four of each picture card.
NOW HERE'S THE TWIST
If, at the end of the turn, you have only 3, 2 or 1 Picture Cards AND 3 Bonus
Cards, the Bonus Cards act as a penalty cancelling all your Picture Cards AND
moving you BACK 2 PLACES.
The Key to Advanced Bedlam
The key to winning at Bedlam is to keep an eye on the timer. If, near the end
of a 30 second swapping session, you have collected three Bonus Cards but only
1-3 Picture Cards, you must make a split second decision - do you try to collect
MORE Picture Cards - or do you get rid of some Bonus Cards to avoid the "back
two places" penalty? Go for broke or play safe it's YOUR decision!!
TO WIN BOTH GAMES
The first player to "crown" their cone and move back down the board
to land on, or pass, their starting point wins.
Summary of moves for all card combinations
P=Picture Card, B=Bonus Card
5P+3B..........................7 or (5 + another player back 2)
4P+3B..........................6 or (4 + another player back 2)
3, 2, 1P + 3B ................2 back
Up to 5P and not 3B.......move by No. of P Cards