Jungle Bungle Game Rules
Object of the Game
To win you must fill up the six spaces in your Collector's Board with one picture of each of the six animals. You do this by taking Lucky Dips from the Dip Bag.
Each turn you throw the dice. You get a Lucky Dip if it makes the noise of one of the animals that your TRECKER is standing on. Whenever you land on or pass the Jungle pool you take a DOUBLE DIP from the Dip Bag.
Whether the dice makes a matching noise or not you then move by the number thrown to a new Playing Space. Then it is the next player's turn.
Preparing to Play
Unfold the board and put it on the floor. Players gather round.
Take the little circles with pictures of animals on them and put them all in the cloth Dip Bag. These are called Picture Circles. Each player take a picture of one of the boys or girls who are called the TRECKERSs. Fold it over at the crease and slip the foot end into one of the coloured plastic stands. This is your playing piece that you will move round the board.
Each player take a Collector's Board (a strip of board with six spaces to fit Picture Circles into). The board is made up of lots of circular playing spaces joined by a pathway. Each playing space shows a group of animals. At the start of the game each player puts his TRECKER on the Jungle pool where the elephant is splashing the hyena.
Playing the Game
The youngest player starts.He takes the dice and throws it on the board. If it makes the noise of one of the animals on the playing space his TRECKER is standing on, he takes a Lucky Dip to pull ONE Picture Circle from the Dip Bag. After his Lucky Dip he moves his TRECKER clockwise round the board by the number shown on the dice. Then it's the next player's turn.
If the dice does NOT make the noise of an animal on the same playing space, the player simply moves round the board by the number shown, then it is the next player's turn.
If the dice tells you to "Put one back" you must return a Picture Circle to the bag that you have already collected. If it says, "Have a double dip" you get two dips into the bag. When you are Lucky Dipping, if you pick a Picture Circle that you need, put it in your Album. If you already have it, put it back in the bag.
There are six circular holes in your Collectors Board. Each player must try to collect the six animals that fit in the six circles on the board. Each Picture Circle has a different coloured background that matches one of the circles round the holes in the Collectors Board. When you pick a Picture Circle from the bag, put it in the hole on the board that matches its colour.
When you win a Lucky Dip you get one Dip into the bag to try and pick one Picture Circle that you don't have yet. If it is one you need, put it in the matching circle on the board then move your TRECKER. If you don't need it put it back in the bag and just move round the board by the number shown on the dice.
The first player to fill the six circles on the Collector's Board with pictures of all six animals wins.