All New Enigma is exciting and infuriating with a brand new style of play.
Everyone has their own unique playing board. Each shows a different maze with
no way out. You can only move a few squares before you hit a dead-end.
The trick is to keep swapping boards with other players (often against their
will) using the different mazes to work your way out: a blocked square on your
board, may be the start of a clear passage on another. To swap boards you simply
crack an enigma.
Object of the Game
To be the first person to work your way through the maze and OUT the other
Preparing to Play
Each player selects a maze. Place your playing piece over the number seven,
with the "A" row nearest you.
By common consent decide which player starts first. Play then moves clockwise
around the group.
If there are only TWO players, select three mazes. Each player uses one maze.
When a player wishes to swap, they choose either the other player's maze or
Each turn a player must decide whether they want to:
- Move their piece on their current board, or
- Swap boards and then move on the new maze.
You CANNOT move your playing piece then change boards.
- To move on your current maze simply throw the die and move in either direction
by the resulting number. If you reach a dead end stop, you do not "bounce"
back by the remaining number.
- If you want to swap mazes you must ask for a RIDDLE. The person sitting
opposite takes a riddle card from the front of the pack and reads out the riddle.
You now have two options:
- Guess the riddle, perhaps after two or three readings or,
- Ask for a clue, which the person reading the riddle makes up. The clue can
be easy or hard but the reader must remember that when they need a clue you
will be making theirs up.
REWARDS FOR SOLVING ENIGMAS
- If you solve a riddle correctly you can swap boards with any of the other
players. Both their piece and yours remain on the same grid reference as on
the original board.
You THEN throw the die and move your playing piece as previously described.
- If you guess a riddle correctly with a clue you can swap boards as above,
but you must wait for your next turn before you can throw the die and move your
playing piece. In the interim someone else can swap your new board away.
The first player to negotiate their way out through number seven at the top
of the maze wins. To do this their final throw of the die must be a number larger
than the number of squares left to go.
FOR 2 PLAYERS
With only two players, use three boards so that when a player wants to swap
he has the choice of his opponent's board OR the spare board.
FOR 7-12 PLAYERS
For 7-12 players a simple modification is needed. TWO PLAYERS play on each
board. They start at either end and race past each other. When it is one player's
turn and they want to swap boards they do. It doesn't matter if the other player
on the same board doesn't want to. That player must win the board back when
it's their turn.
Both players on the same board cannot land on the same square. If this is unavoidable
by moving in the other direction along the track, the player whose turn it is
simply stays put and waits for their next turn.