Spin Mania Rules
Spin Mania is a test of speed and agility. You can play it with friends or go solo. The challenge is to spin-up three plates - one at a time - and carry them on your spin-spike to three scattered stands. All three plates must still be spinning on their stands when you rush back to the Spinning Machine to stop the clock and mark your time.
The tricky part is that your opponent places the stands, when you are not looking, so you must have eagle eyes, quick feet AND steady hands to win.
Spin Mania is unique, exciting, fast paced and action packed.
1 x Spin Machine
3 x Plates
3 x Plate stands
1 x Spin-spike
4 x Marking pegs
AIM OF THE GAME:
To be the fastest to "spin-up" all three plates (one at a time) and set them on the three Plate Stands before the first plate stops spinning. The stands are scattered about by other players - and may be hard to find.
Putting together the Plate Stands: push the ball-end of the post into the three-legged base.
PLAYING THE GAME:
For two or more players. Players take turns in order of age, youngest first.
Set the Spin Machine on a steady table with the three Spin Plates next to it.
Players must agree the playing area before the game.
This will be a specific room or rooms in a house, or a defined area outside.
The other players take the three Plate Stands and secretly place them around the agreed playing area. A stand must be REASONABLY EASY TO SEE from the middle of the room it is in. You can't actually HIDE a stand, although it can by slightly difficult to get to - under a table for example.
The first player turns on the Spin Machine and places it on a flat surface like a table.
Please note: the motor will only run if the Spin Machine is sitting on a flat surface.
Set the timer to the start position (by turning the button clockwise towards the green area until the button stops).
Once the tip is spinning steadily, push down the big orange button to start the timer.
Lower the first plate onto the spinning tip. It does take a few seconds for the plate to "spin-up"
TO INSERT BATTERIES:
Use a Phillips/cross head screw-driver (not included) to loosen the screw in the battery compartment door. Remove door. Insert 2 x 1.5V fresh "C" or LR14 size alkaline batteries. Alkaline batteries are required. Replace door and tighten screw.
Remove rechargeable batteries from the toy before recharging.
Only recharge batteries under adult supervision.
Do not recharge non-rechargeable batteries.
Do not mix different types of batteries, or new and used batteries.
Use only AAA or their equivalent as stated.
Insert batteries in the correct polarity.
Remove exhausted (used) batteries from the toy.
Do not short circuit the supply terminals of the batteries.
Do not insert connecting wires into electrical socket outlets.
Disposal of old Electrical and Electronic Equipment.
This symbol on the product or its packaging indicates that this product shall not be treated as household waste. Instead it should be handed over to the appliance collection point for the recycling of electrical and electronic equipment. For more detailed information about recycling of this product, please contact your local Civic Office, your household waste disposal service or the shop where you purchased the product. If returning the old product to the store where you purchased the new item from you should first check they are in an applicable scheme. The old product must have the same function as the new product and may have to be returned within a set period from the date of purchase of the new item. You must take proof of purchase of your new item when returning your old product to the store.
Requires 3 x AAA Batteries NOT INCLUDED. Please remember that small button cells, AA and AAA batteries should be kept away from young children as they could be easily swallowed. Seek medical advice if you believe a cell has been swallowed.
Contents may vary from those shown.
CAUTION: Hair entanglement may result if child's hair comes in contact with moving parts.