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Logo Billionaire Game (Apprentice) Rules

THE GENERAL IDEA

When you play LOGO Billionaire you take on the role of a high-powered corporate trader putting famous brands together to form companies then launching them on the stock market. You collect brands, try takeovers, attempt auctions and go big or go bust as luck and judgement dictate.

HOW TO LEARN LOGO BILLIONAIRE

The easy way to learn to play Logo Billionaire is to start with the APPRENTICE RULES. Once you have played the game at this level you add on the EXECUTIVE RULES to play the full game. Both rule sheets include a QUICK START summary of the rules, followed by a more detailed explanation.

APPRENTICE GAME - outline

You learn to form companies and sell them - trading brands with other players to reach a billion and win. This is an exciting game in its own right and teaches you two thirds of the game in one go.

EXECUTIVE GAME - outline

In this you add in 'Takeovers' and 'On the Up/Newsflash' cards that allow more strategy, excitement and tension.


APPRENTICE QUICK START RULES

Getting Ready to play

  1. Put coloured Brand card sets on matching board spaces - Brand side up.
  2. Take one of each coloured Brand card per player, shuffle and deal (six cards each) then lay out the Brands cards on the table face up, arranged by colour.
  3. Each pick an Incorporation certificate at random and take its playing piece.
  4. Put your playing piece on any playing space near you.
  5. Each player gets 50M from the bank.

Board Icons explained

  1. One cardPICK UP ONE: Only pick up ONE Brand card of this space's colour.
  2. TradeTRADE: Player can buy (for 30M) OR swap ONE Brand card that he chooses from each other player. Do this in any order; with everyone, just a few or no-one.
  3. NewsflashTakeover
    DO NOT USE Takeover disks and On The Up/ Newsflash cards in this game.

Playing a turn

  1. Spin and move.
  2. Pick up two Brand cards of that space's colour (one on a PICK UP ONE)
  3. Follow the Icon instructions (see above).
  4. Launch a company (see below).

What is a Company?

  1. Three or more same-coloured Brand cards form a company.
  2. You can add to these from picked-up or traded cards during the game.

Launching a Company

  1. Use Risky Business (RB) cards to decide a company's value. Person to player's right ALWAYS shuffles before each use and holds cards number side down for player.
  2. Player turns over one at a time. Stop when you want.
  3. BEWARE: an RB BUST card makes your company worth nothing.
  4. RB cards add up to give the value of each Brand card in your company.
  5. Multiply number of Brand cards in the company by total RB value.
  6. Take this money from the bank.
  7. After launch or BUST, put company's Brand cards back under their board pile.

Winning

The first player to reach one billion (10X100M) wins!


THE APPRENTICE RULES - IN DETAIL

GETTING READY TO PLAY

PLAYING A TURN

  1. Spin a number and move your playing piece clockwise round the board.
  2. One cardAlways pick up TWO Brand cards of the colour you land on from the category piles on the board (unless you land on a ONE CARD space): For example: if you land on a red playing space with any icon, (other than ONE CARD) pick up two red Car Brand cards.
  3. TradeIf you land on a TRADE space, first pick up two cards of the colour you have landed on; then you can trade or buy one Brand card from each other player. If you BUY a card you must pay the player 30 million for it. If you SWAP you must trade one of your own cards for the Brand card you have chosen. The other player MUST give you the exact card you ask for. You can trade with all, some or none of the other players.
  4. NewsflashTakeover
    If you land on a TAKEOVER or NEWSFLASH space ignore the icon, but take two brand cards as normal from the coloured category piles on the board.
  5. Finally decide if you want to launch a company. You can only launch ONE company per turn.

LAUNCHING A COMPANY

  1. A company is THREE (or more) Brand cards from the same category.
  2. You can add more Brand cards from the same category to your company during the game as you pick up cards and trade with other players.
  3. You can have as many companies laid out in front of you as you want - but you don't make any money until you launch a company.

FINDING THE VALUE OF YOUR COMPANY with the RISKY BUSINESS (RB) deck

You decide the value of your company by taking as many RISKY BUSINESS (RB) cards as you want until you decide to stop or you draw a BUST card.

Each brand card in your company is worth the total value of the RB cards you have taken.

For example: if you take three RB cards worth 10, 20 and 30 million, each Brand card in your company is worth (10+20+30=) 60 million. If your company consists of three Brand cards, it is worth a total of 60 million X 3 cards =180 million

USING THE RISKY BUSINESS DECK

WINNING

The first player to make a billion (10 X 100 million) wins.

HOW RISKY DO YOU WANT TO GET? - BULL MARKET OR BEAR MARKET

To reflect the real market which is sometimes good (bull-ish) and sometimes bad (bear-ish) you can chose to play with either the full Risky Business deck which is more 'bullish' (1:9 Bust cards) or you can make the game a little more 'bearish' by removing three 10M cards from the deck - and so changing the odds (1:8 Busts), but increasing your chances of drawing higher value cards. It's your call!